March 6, 2021 340 views, 83 downloads, 10 comments |
GAME MOD | Need for Speed 4: High Stakes - Widescreen Fix v.1.0 - Game mod (mod) ...
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The fourth installment in the famous series of racing games started in 1995 by Electronic Arts. Need for Speed: Road Challenge (also known as Need for Speed: High Stakes) expands the best ideas of its predecessors.
File Size: 6.1 mb:
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Gameplay-facilitating mod for Need for Speed 4: High Stakes - Widescreen Fix v.1.0 - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Widescreen Fix isamod for Need For Speed 4: High Stakes, created by Felix Krull.
This patch fixes the aspect ratio in Need for Speed High Stakes when running on a widescreen monitor. By default, the game always assumes a 4:3 aspect ratio and as such, on a widescreen monitor the game accordingly appears horizontally stretched. With this patch, the game's graphics will be adjusted to match the aspect ratio of the monitor (while interface elements will be left as-is), thereby eliminating ridiculously wide cars and oval wheels.
It should work with all of the game's renderer; however, due to the many issues with the game's default Direct3D 6 renderer as well as any common replacement Direct3D 7 renderers, I strongly recommend using the game's Glide renderer together with nGlide: http://www.zeus-software.com/downloads/nglide.
NOTE that this patch doesn't enable the game to run at actual widescreen resolutions; the in-game resolution selection will still be limited to various 4:3 resolutions that your system supports. Instead, the patch queries your desktop resolution (though this can be changed, see `Extra Configuration` below) and then *assumes* that the 4:3 image that the game renders is at some point stretched to fill your screen. With the D3D renderer, this upscaling will likely be performed by your monitor or your graphics driver; with the voodoo2 renderer and nGlide, nGlide will take care of the upscaling (and will do so in a truly lossless fashion rather than just stretching out the pixel data). In short, if you've currently set up the game to run in true 4:3 with black bars on a widescreen monitor, simply installing this patch will make your game more squashed because it is designed to assume that the game is set up to fill your screen.
Installation
- if you haven't already done so, use the game's 3D Setup utility to pick your preferred 3D renderer
- create a new directory `Drivers` in your NFSHS installation directory
- move the files `d3da.dll`, `softtria.dll` and `voodoo2a.dll` from the root of your NFSHS directory to the new `Drivers` subdirectory
- extract the contents of this archive into your NFSHS installation directory
- install the *Microsoft Visual C++ 2013 x86 Redistributable* (if you don't have it) using the included `vcredist_x86.exe` installer
- make sure the game is set to fill your screen rather than run in 4:3 with black bars at the sides:
* with the Direct3D renderer, this is likely configured in your monitor's menu or your graphics driver settings
* for voodoo2 and nGlide, set the screen resolution to 'By desktop' and aspect ratio to 'Fit to screen' or in the nGlide configurator
* for another Glide wrapper, look for similar settings in its configuration dialog
To uninstall the patch, simply move the files from the `Drivers` directory back
into your NFSHS root directory, replacing the widescreen files.
Note: if you are using an updated 3D Setup utility that allows you to choose between several Direct3D renderers, make sure not to use that feature after installing the widescreen patch or the widescreen `d3da.dll` will get overwritten with a different, unpatched one.
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